THE Mega Man Zero games were a pivotal part of our childhoods, and few things have come close to its joy save Azure Striker Gunvolt.
Zero is popular among fans for its quick and chaotic combat, making battles more calculated, and Beserk Boy adds a lot of new features, too.
The gameplay is the main draw here, and while the story is serviceable, you’ll find yourself mashing through multiple text boxes to get to the combat.
Mega Man-style games’ main draws are smooth movement and interesting combat, and they both hit the mark here.
Berserk Boy’s dash allows him to bash into enemies at high speed, letting him avoid damage and quickly move through obstacles.
It also includes a wall jump, which, when combined with the dash, creates very satisfying movement.
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There are also different elemental Berserk Orbs with various effects, and switching between them feels very intuitive.
The movement can also help with the combat, though dashing back and forth through enemies can be a bit repetitive.
There aren’t as many tools available to expand your arsenal throughout the game as we would have liked.
Despite this we loved the level design, though the later levels suffer from repetition.
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Every stage reminds us of the diversity of the 2D Sonic games, and blends well with the dash-heavy movement.
In terms of the look, Berserk Boy hits all the right spots with gorgeous pixel art and animations that work well with Sonic Mania composer Tee Lopes’ fantastic songs.
Berserk Boy isn’t the Mega Man Zero game we all want, but it does capture the vibes incredibly well.
Above all, it nails the fast, fluid movement of your favourite 2D platformers, which makes it definitely worth playing.
If you want to read more about the latest gaming releases, check out our South Park: Snow Day! review.
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